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12pc Kings & Kaisers Combat Label Set

Regular price $20.75
Unit price
per

A complete Set of our 3.5x5.5 Organization Labels for you to Orgainize your Kings & Kaisers Armies

to Kings & Kaisers is a tabletop war game that takes place right at the start of the Great War, which occurred from Jul. 28 1914 to Nov 11 1918.  In Kings & Kaisers, the Central Powers consisting of the German Empire, Austria-Hungary and the Ottoman Empire seek to expand themselves as regional and colonial powers in the face of the mighty French Republic and British Empire.  Austria-Hungary ignites the European powder keg with its attach against Serbia, a close ally of the Russian Empire.

Kings & Kaisers was designed to be a war game which does not go on forever, and results in a clear victory by a combination of victory conditions to be obtained within a set amount of rounds.  Both Central Powers and the Allied Powers may accumulate victory points, and whichever side ends up with the most by the end of the game is the victor.


CREDITS:

Game Design: Madman, Moosecow

Creative Direction: Madman

Graphic Design: Madman

Rulebook Authorship: MooseCow

Proofreading: The Chaplin

Gameplay Critique: Andy Schoepf, Cobra Wargaming

Playtesting: Hammertime, Woytek (Greg)

12pc Kings & Kaisers Combat Label Set

Regular price $20.75
Unit price
per
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A complete Set of our 3.5x5.5 Organization Labels for you to Orgainize your Kings & Kaisers Armies

to Kings & Kaisers is a tabletop war game that takes place right at the start of the Great War, which occurred from Jul. 28 1914 to Nov 11 1918.  In Kings & Kaisers, the Central Powers consisting of the German Empire, Austria-Hungary and the Ottoman Empire seek to expand themselves as regional and colonial powers in the face of the mighty French Republic and British Empire.  Austria-Hungary ignites the European powder keg with its attach against Serbia, a close ally of the Russian Empire.

Kings & Kaisers was designed to be a war game which does not go on forever, and results in a clear victory by a combination of victory conditions to be obtained within a set amount of rounds.  Both Central Powers and the Allied Powers may accumulate victory points, and whichever side ends up with the most by the end of the game is the victor.


CREDITS:

Game Design: Madman, Moosecow

Creative Direction: Madman

Graphic Design: Madman

Rulebook Authorship: MooseCow

Proofreading: The Chaplin

Gameplay Critique: Andy Schoepf, Cobra Wargaming

Playtesting: Hammertime, Woytek (Greg)

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J
John Hand
Container labels

If you keep your sculpts in plastic containers then this purchase is a must. Hobby Lobby 5.49$ size fits your armies nicely. . You'll want these...

J
John

Perfect for labeling your plastic containers for units!!!