Player Aid Set 2 Download for WWII: Struggle for Europe and Asia
- Unit price
- / per
WWII: the Struggle for Europe and Asia is a game simulating the Second World War at a strategic level.
The game is best played by two to eight players each playing a combination of the major powers embroiled in the conflict (Germany, Italy, Japan, China, France, Great Britain, the Soviet Union, and the United States). The game allows players to manage their country’s military production, declare war, as well as plan and conduct strategic level combat across all of the major theaters of the Second World War.
Games can be played using Axis & Allies Miniatures, 1/72 Miniatures, 1/285 Micro Armor or Chits that are provided in the Player Aids
For Questions and Clarifications contact https://www.facebook.com/DeadLlamaStudio
Set Two Includes:
Country Charts
Europe Counters
Pacific Counters
Turn Marker Cards
Credits:
Game Design and Playtesting by: Mark Melenovsky, John DiCicco, Brian Keith, Michael Knights, Joe Churma, Craig Tower, James Sulzen, Todd Nicholson, Michael Cassiani, Dominik Raum, Wolf Stiles, Georgios Makrogiannidis, Ronald Smith
Player Aid Set 2 Download for WWII: Struggle for Europe and Asia
- Unit price
- / per
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WWII: the Struggle for Europe and Asia is a game simulating the Second World War at a strategic level.
The game is best played by two to eight players each playing a combination of the major powers embroiled in the conflict (Germany, Italy, Japan, China, France, Great Britain, the Soviet Union, and the United States). The game allows players to manage their country’s military production, declare war, as well as plan and conduct strategic level combat across all of the major theaters of the Second World War.
Games can be played using Axis & Allies Miniatures, 1/72 Miniatures, 1/285 Micro Armor or Chits that are provided in the Player Aids
For Questions and Clarifications contact https://www.facebook.com/DeadLlamaStudio
Set Two Includes:
Country Charts
Europe Counters
Pacific Counters
Turn Marker Cards
Credits:
Game Design and Playtesting by: Mark Melenovsky, John DiCicco, Brian Keith, Michael Knights, Joe Churma, Craig Tower, James Sulzen, Todd Nicholson, Michael Cassiani, Dominik Raum, Wolf Stiles, Georgios Makrogiannidis, Ronald Smith