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WWII: Struggle for Europe

SKU: MAP022-SFE
Regular price $69.99
Unit price
per

Play the European Theater or Asian Theater or Both!!

You will receive (1) 36"x52" Map of Europe Printed on a Smooth Vinyl.

WWII: the Struggle for Europe and Asia is a game simulating the Second World War at a strategic level.

The game is best played by two to eight players each playing a combination of the major powers embroiled in the conflict (Germany, Italy, Japan, China, France, Great Britain, the Soviet Union, and the United States). The game allows players to manage their country’s military production, declare war, as well as plan and conduct strategic level combat across all of the major theaters of the Second World War.

Games can be played using Axis & Allies Miniatures, 1/72 Miniatures, 1/285 Micro Armour or Chits that are provided in the Player Aids

WARNING!  DOES NOT QUALIFY FOR FREE SHIPPING.

Credits:

Game Design and Playtesting by: Mark Melenovsky, John DiCicco, Brian Keith, Michael Knights, Joe Churma, Craig Tower, James Sulzen, Todd Nicholson, Michael Cassiani, Dominik Raum, Wolf Stiles, Georgios Makrogiannidis, Ronald Smith

WWII: Struggle for Europe

SKU: MAP022-SFE
Regular price $69.99
Unit price
per
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Play the European Theater or Asian Theater or Both!!

You will receive (1) 36"x52" Map of Europe Printed on a Smooth Vinyl.

WWII: the Struggle for Europe and Asia is a game simulating the Second World War at a strategic level.

The game is best played by two to eight players each playing a combination of the major powers embroiled in the conflict (Germany, Italy, Japan, China, France, Great Britain, the Soviet Union, and the United States). The game allows players to manage their country’s military production, declare war, as well as plan and conduct strategic level combat across all of the major theaters of the Second World War.

Games can be played using Axis & Allies Miniatures, 1/72 Miniatures, 1/285 Micro Armour or Chits that are provided in the Player Aids

WARNING!  DOES NOT QUALIFY FOR FREE SHIPPING.

Credits:

Game Design and Playtesting by: Mark Melenovsky, John DiCicco, Brian Keith, Michael Knights, Joe Churma, Craig Tower, James Sulzen, Todd Nicholson, Michael Cassiani, Dominik Raum, Wolf Stiles, Georgios Makrogiannidis, Ronald Smith